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[NRW]DARK Offline

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Beiträge: 389

26.12.2010 17:32
Publicserver mit neuem Omnibot 0.81 Antworten

Omni-bot 0.81 ET released

We are happy to announce the release of version 0.81 for Enemy Territory. The release includes some major bug fixes, many functional improvements, new features, and a much larger waypoint package. Since this is a point release, compatibility has been kept with current versions of NoQuarter(1.29 / 1.30) and ETPub(0.9.1)

Change Log
Readme
Supported Maps (new maps indicated in bold)

This release is truly a community driven release as every single update is a direct result of feedback from dedicated members. You can see their names at the bottom of the Readme. Please thank them for their efforts as they deserve most of the credit for this release.


0.81 ET Change Log


* Fixed kickbot crash in older Windows versions
* Fixed pathfinder crash
* Fixed region trigger related crashes
* Fixed SetAvailableMapGoals
* Fixed SetGoalPriority
* Fixed SetGoalGroup
* Fixed goals being interrupted by other goal types with same priority as current goal
* Fixed script goals being activated too early when bots spawned
* Fixed InWater flag not being auto added to waypoints
* Fixed issues with GetNearest related to entities that shared a classname with weapons
* Fixed GetRandomDestination to only return reachable points
* Fixed ScriptGoal event threads not being killed on bot exit
* Added bots will press jump when headed towards waypoints with the InWater flag
* Added goal loading time output
* Added SetIgnoreEntFlags weapon property
* Added rendering of RegionTrigger names
* Improved ladder navigation
* Updated boost libraries to version 1_44_0

MODS

* Fixed goal names to not include color strings
* Added support for NoQuarter WP_JOHNSON (thx Irata)
* Added conversion of panzerfaust request to bazooka for allied bots in NoQuarter

GOALS

* Moved MountMg42 goal to script and added support for user defined facings
* Moved MobileMG42 goal to script
* Fixed version number in mapgoal_capturehold
* Fixed random aim mode for mount goal
* Fixed goal_paththrough_artillery to abort if no line of sight to an arty target
* Fixed gotowp support in goal_paththrough_navigation
* Fixed goal_combatmovement to ensure that GetTargetInfo returns valid data
* Fixed velocity check in goal_indisguise
* Fixed mapgoal_explosive to not create on load
* Fixed manually added health and ammo cabinet goals to create on load
* Fixed region trigger name in mapgoal_plantmine
* Fixed plant goal coverspot occupied flag not being cleared on bot death
* Fixed bots to not use rifle nades when they have a plant goal active
* Fixed revive goal sometimes never enabled (thx 0x0000 and Demetrius)
* Fixed InProgress limitations for FLAG_ goals
* Fixed issues with askforammo and askforhealth goals
* Fixed potential issues with ammo and health cabinet goals
* Added paththrough function to goal_build for custom behavior scripting (thx palota)
* Added bots planting dynamite will abort if a teammate drops a satchel (thx palota)
* Added mapgoal_dynamite for use when target has no usable OID
* Added cure poison with needle support to goal_deliversupplies
* Added caching of trace results in goal_paththrough_artillery
* Added ability to force routing to build goals with offsets defined
* Added missing finish criteria in goal_covertops
* Added cover spot timeout to plant goal(s)
* Added jump stance property to build goal for build goals in water (thx palota)
* Changed stuckage check goal to write separate logs for each map
* Changed paththrough_useswitch goal so that the wait function overrides any exit conditions
* Changed plant goal coverspot selection to be random rather than sequential (thx palota)
* Improved goal_escort to allow escorting bots to assist in building of vehicle (thx palota)
* Improved bots ability to mount mg42's
* Improved plant goal aim location (thx palota)
* Increased priority of deliver supplies goal and limited distance to 1500 units
* Lowered default priority of repairMG42 goal

SCRIPT

* Fixed MapGoal.GetPriority
* Fixed role manager to auto increment class manager minclass counts when crucialClass is set
* Fixed role manager crucialClass
* Added Util.BotChat function
* Added Util.CatName function
* Added Util.SetCustomProperty function
* Added ETUtil.WinningChat and ETUtil.LosingChat functions
* Added EvalFunc support to goal_paththrough_navigation
* Added spawn point and voice macro support to role manager
* Added optional viewDistance parameter to Util.ChangeToSniperWeapons
* Added CLASS.DYNAMITE_ENT, CLASS.MORTAR_ENT, CLASS.SATCHEL_ENT, and CLASS.LANDMINE_ENT
* Added re-usable region triggers for spotting and announcing enemies or all clear (thx d00d)
* Added waypoint GUID support to the warpto command (thx d00d)
* Moved class manager to script goal with several functional improvements (thx palota)

COMMANDS

* Added optional filter param for debugtriggers
* Added fix_waterwps to add InWater flag to waypoints near water surface
* Added draw_paththrough 0|1 for rendering 3D text over paththrough waypoints

WAYPOINTS

* Several fixes, updates, and new maps supported. See the Assembla repository logs for details.

TOOLS

* Updated DMS (thx MickyP)
* Updated Notepad++ for omnibot (thx d00d)


0.81 released waypoints

* 1944_beach
* 2hide
* 2hide_cal_r1
* 2tanks
* aa-guns
* adlerhorst_te
* adlernest
* adlernest_2
* ae_sniper_challenge
* ae_sniper_night
* ae_wizerness_final
* al_kad_b2
* al_kad_b3
* alcatraz_b1
* alchemycastle_b2
* alchemycastle_b3
* alpine_assault
* am_hydro_dam
* axis_complex_a3_2
* axislab_final
* axs_assault_b3
* base12_b6
* base47
* baserace
* baserace_b1bxmas
* baserace_b3c
* baserace_desert
* battery
* battery_recharged
* bergen
* berlin
* berserk_te
* bn_pirate_sniper
* braundorf_b4
* braundorf_final
* breakout2
* breakout_et_b2
* bremen_final
* brundlefly_terrain
* bucket_v2
* bulge_beta1
* bunker
* caen
* caen2
* caen3
* caen_4
* canyon3
* capuzzo_b1
* castleattack_b5
* chess_v1
* citadel_obj
* citycontest
* cluedo
* coast_b1
* codename_lachs
* crevasse_pe
* darji2
* deadcold_b1
* decrypted
* destruction_final
* dm_metro_te
* dubrovnik_final
* dutchhaze-v2
* eagles2_a6
* eagles_2ways_b3
* eltz_beta1
* escape2
* et_beach
* et_dam_b1
* et_headshot2_b2
* et_ice
* et_mor2_night_final
* et_mor_pro
* et_slide
* et_ufo_b3
* et_village
* etsbay
* exodus_a4b
* fasthold_sp1
* flame-guards
* fliegerhorst_2
* flughafen
* fortress
* fr_summer_b4
* frostbite
* fueldump
* fueldump_christmas
* fueldump_ext_01
* fueldump_mod
* fueldump_uv
* ga_el_kef
* ge_temple_v2a
* goldeneye_bunker1
* goldeneye_facility1
* goldrush-ga
* goldrush-gals
* goldrush
* graverob_b1
* haemar_b1
* haunted_mansion
* hk_sniper
* hk_supermario_sniper
* hog_b12
* hog_b12_dt
* ice_sniper
* industry2
* isle
* italyfp2
* lapland3
* le_lac
* leningrad_b2
* lighthouse
* lmsm_final
* lostchildren
* lp1_1
* lp1_2
* marketgarden_et
* mcassino
* missile_b3
* ml_chapel
* mlb_bayraid
* mlb_carnage
* mlb_daybreak
* mlb_egypt
* mlb_starbase
* mlb_temple
* mlk_chapel
* mml_church_et_v1
* mml_claustro_v1
* mml_claustrophobia
* mml_helmsdeep_b4
* mml_minastirith_fp3
* mp_assault_fal
* mp_assault_rc1
* mp_beach
* mp_rocket_et_a1
* mp_sub_rc1
* navarone
* necrology_b2fix
* necrology_final
* nightmare
* nomercy
* northpole
* notw
* oasis
* oilraid
* op_tower
* outer_space
* over_the_top
* pantherbase
* panza
* parisbastille_b3
* pha_chateau
* pier16_v3
* praetoria_m1
* praetoria_m2
* q3dm17
* quotidian_b1
* quotidian_b2
* radar
* radar_winter
* raiders
* railgun
* raw_final
* raw_te
* rhine_bridge
* rhineland_bridge_4
* rochelle_b2
* rockeyes_b2
* rommel_final
* rtcw_depot2
* saberpeak_final
* snatch3
* sne_factory_sniper
* sniper_marina_b2
* snipercastle_b2
* sos_secret_weapon
* sp_delivery_te
* stalingrad
* storehouse
* subway
* supergoldrush
* supergoldrush_final
* supply
* supply_pro
* supplydepot2
* supplydepot3
* svarvadel
* sw_goldrush_te
* sw_oasis_b3
* tc_base
* te_valhalla
* the_moskeeb1
* the_port_b1
* therock
* thief_city
* tiger
* townsquare_final
* tram_rtcw
* transmitter
* trmfght_beta2
* tsc_airfield_sniper_final
* ttw_saqqara
* ttw_sniperhell
* uje_00
* uje_00_xmas
* uje_airpark
* uje_ambush
* uje_backyard_sniper
* uje_backyard_sniper_np
* uje_baserace_christmas
* uje_baserace_sniper
* uje_bathroom_panzer
* uje_bridge_sniper
* uje_bunker_sniper
* uje_bunker_sniper_np
* uje_bunker_sniper_xmas
* uje_camping_sniper
* uje_canyon_sniper
* uje_cartoon_panzer
* uje_cartoon_sniper
* uje_castle_sniper
* uje_cave_panzer
* uje_cheese
* uje_christmas_sniper
* uje_city_sniper
* uje_egypt_panzer
* uje_egypt_sniper
* uje_farm_sniper
* uje_farm_sniper_np
* uje_fastfood_sniper
* uje_flat_sniper
* uje_forest_panzer
* uje_forest_sniper
* uje_ghetto_panzer
* uje_ghost-town_sniper
* uje_goldrush
* uje_hospital_panzer
* uje_hospital_sniper
* uje_hospital_sniper_np
* uje_house_sniper
* uje_house_sniper_nc
* uje_jail_sniper
* uje_jungle_panzer
* uje_jungle_sniper
* uje_kitchen_sniper
* uje_lava_panzer
* uje_mine_sniper
* uje_mountain_sniper
* uje_museum_sniper
* uje_oasis_xmas
* uje_ocean_sniper
* uje_oil_sniper
* uje_old_village_sniper
* uje_oldskool_sniper
* uje_oldskool_sniper_np
* uje_pirate_panzer
* uje_pirate_sniper
* uje_prison_sniper
* uje_river_sniper
* uje_room_panzer
* uje_room_sniper
* uje_sky_sniper
* uje_sniper
* uje_sniper_boot
* uje_sniper_boot_np
* uje_sniper_challenge_fall
* uje_sniper_town
* uje_snow_sniper
* uje_space_panzer
* uje_space_sniper
* uje_superhero_sniper
* uje_temple_sniper
* uje_temple_sniper2
* UJE_temple_xmas
* uje_underwater_sniper
* uje_warzone_sniper
* uje_wildwest_sniper
* uje_xmas_room
* urbanterritory
* v2_factory
* v2base
* v2base_te
* venice
* venice_ne4
* vesuvius
* vesuvius_rev
* vio_grail
* voilegarde_b3
* warbell
* well_d
* whoreage_canyon10
* wodanfiresassault_2
* wolfsrudel3_final
* wolfsrudel_final
* wolken3_b4
* wolken3_final
* xf5u_3_0
* xlabs1
* xposed
* zogscubeofdeath


Quelle: http://www.omni-bot.com/forum/index.php

MfG

[NRW]D@RK ®

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